There are 9 different types of mission in MxO:
ncp = no contact by phone (must go to a specific location)
rep = there's a reputation change
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Introductory - Learning the basics
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Seduction (rep) - Proving yourself to your organisation
- Standard (rep)
- Assassination: Killing an enemy
- Courier: Transporting an item
- Retrieval: Acquiring an item
- Rescue: Saving someone
- Escort: Guiding someone
- Infiltration: Gaining information
- Recruitment: Recruiting someone to your org
- Critical (rep) - Helping your organisation with something important relating to the current story
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Graduation (rep) - You are praised and rewarded for your services to your org
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Ticket (ncp - Archivists)
- Archives: Replaying past critical missions
- Stat Hack: Escorting a bluepill to reset your stat points
- Org Construct: Visitting your orgs construct via whitehallways
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Contact - Completing tasks for other people (ncp - Neighbourhood)
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Pandoras Box - Learning about past iterations of the matrix and gaining rewards (ncp - Archaeologist)
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Event (rep) - Rewards from the current story
Steps to starting a mission:
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Click on the green phone button right of the compass and choose 'Mission' from the list or press the N key to open the mission panel
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Select the organisation you want to do a mission for and click Call
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Select a mission and click Download
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Select mission parameters and click Accept
- Time: Controls the length of the mission (only for standards)
- Difficulty: Controls how hard you want the mission to be
Some specific missions like criticals can only be activated in certain districts or areas with certain building types.
Objects and Objectives
A list of objectives will now appear along with a waypoint. Follow the waypoint to the mission area where you must complete the objectives. The types of objectives you get depend on the mission you activate and each one is completed by interacting with an object:
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Hostile NPC - Killing - Mainly in Assassination
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Computer/Mainframe - Searching - Mainly in Courier, Retrieval and Infiltration
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Friendly NPC - Leading - Mainly in Rescue, Escort and Recruitment
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Friendly NPC/Safe - Getting/Taking - Mainly in Courier, Retrieval and Infiltration
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Friendly NPC/Desk - Giving/Putting - Mainly in Courier, Retrieval and Infiltration
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Friendly NPC - Talking - All
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Hardline - Uploading - All
Three stage missions will have an objective before the main one like obtaining a map disk. There can also be objectives you must not complete like letting your escortee die or setting off alarms, these appear in red. Mission objects you must use are identified by a green ring, these can also identify computers to hack for information, safes to lock pick for loot and security devices to deactivate alarms. Alarms on the ceiling have red rings and turn yellow when set off. Mission items like keys for locks and access cards for computers are also important to completing a mission. There are also objects in the mission area that can contain items like code, weapons, tools, consumables or clothing and these can be found in objects like filing cabinets, desks, safes and cupboards. All interactive objects can be viewed by pressing the V key to put a yellow ring around them.
NPCs
The level of the NPCs depend on the difficulty of the mission but if you're in a team the NPC levels scale to the average of every team members level (by mean - add them all up and divide by how many). With friendly NPCs you either talk and exchange data or lead them somewhere. The types of hostile NPCs you can get are:
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Guards - Defensive and stay in one room
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Patrollers - Defensive or Offensive and move around the whole mission area
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Ambushers - Offensive and can either attack when activating an alarm or between mission phases
The hostile NPCs have ranks too (1 chevron to 3 chevrons) and the higher the rank the tougher they are and the better the loot. NPCs can be identified by hovering the cursor over them: An arrow means friend and a crosshair means hostile. A red crosshair means the hostile has no evade shield up so you can fight them in interlock and a blue crosshair means the hostile has an evade shield up so you will have to break it if you want to fight them in interlock. You can also identify them by their messages:
Green for friend.
Red for hostile.
Org relationships
|
Organisation |
Truces/Allies |
Enemies |
|
Zion |
EPN |
Machines, Merovingians, Exiles, Cypherites |
|
Machines |
Cypherites |
Zion, Merovingians, Exiles, EPN |
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Merovingian |
Commandos |
Zion, Machines, Cypherites, EPN |
When you do a standard mission for an organisation the hostile NPCs you will get will be affiliated with any of that org's enemies and not their allies or ones they have a truce with. The friendly NPCs will be from the org you're playing. These can change depending on the storyline.
Grinding
If you just want the rewards as quickly as possible you will need to grind missions (rush them). All forms of grinding are most effective in areas where buildings are close together and that have small mission areas such as the International district. The loadout you're using should include the hacker abilities of Hacker and Download Mission Map and the spy abilities of Open Locks and Sneak. This allows you to avoid access cards, keys and enemies while knowing where to go in the mission area. Hyper-Jump and Hyper-Speed may also be useful. The different rewards and how to grind for them:
$Information - Set the mission to hard mode with large length so you are rewarded with max $info at the end. It may be worth defeating 3 chevron enemies for the chance to gain massive amounts of $info as loot. Critical and Archive missions give more $info than standard missions.
Experience(XP) - Set the mission to hard mode with large length so you are rewarded with max XP at the end. Make sure the total distance on the mission panel is quite big (300m-400m) so there is more chance of more mission phases and spend around 2 minutes in each mission area. It may be worth defeating enemies especially the higher ranks and hacking computers or disabling security devices for extra XP. Critical and Archive missions give more XP than standard missions.
Reputation - As difficulty and length have no effect you may as well set the mission to easy mode with tiny length. Simply complete the objectives without doing anything else. Try to do a range of standard missions because the ones you do the least often tend to have a higher chance of gaining you rep.