MxO Statistics & Analyses

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Loading area






The loading area is your base of operations outside the matrix on your hovercraft (or hoverbarge if you're not in a crew) and where your operator communicates from. Come here to watch the cinematics of the storyline and manage your code and inventory or buy some more at the marketplace.

The Hardline list

The hardline list is organised alphabetically with each district containing a list of the hardlines you tagged in them. The untagged ones are added to the list when you tag them. Each hardline is identified by its neighbourhood and compass point. The compass point will be one of the 8 directions or one of the 5 central points. The colour of the hardlines determine how much they have been used recently:

Green

Light green

Yellow

Orange

Red

Green means it has not been used recently and the further along the spectrum it goes the more it has been used. The more a hardline has been used the more likely you are to fail jacking in from it. To jack into the matrix select a hardline from the list and click the 'Jack into the matrix' button in the bottom right corner.

The E-mail

The game has its own e-mail system. You can send e-mails to any players in the game and any other SOE game and you can send the same e-mail to a group of players. You can also send attachments but only to players on the same server and you must be in the loading area of near a hardline. You can send an attachment to yourself for extra storage and to save space in your inventory. Not all items can be e-mailed as attachments, check to see if you can an e-mail an item by hovering your mouse over it and reading the description. Singleton means it can only be sent to yourself. You can store a maximum of 300 e-mails.

Sending e-mails

Send to:

Name - If on the same game and server
Server.Name - If on same the game but a different server
Game(abr).Server.Name - If on a different SOE game
Name1;Name2;Name3 - If all on the same server

Server.Name1;Name2;Name3 - If all on that server

Game(abr).Server.Name1;Name2;Name3 - If all on that game and server
Crew - All crew members

Controls

New - Send a new e-mail

Reply - Send a reply to an e-mail

Forward - Send the e-mail to someone else

Delete - Delete the e-mail

The Code archive

This is where all your code is stored before being used in your loadout or for coding. Code includes:

  • Code bits
  • Code fragments
  • Ability codes
  • Item codes
  • Mission items

Each can be filtered to show only one type and each code takes up one space with a maximum of 520 spaces. However code bits and code fragments can stack to 20 so up to 20 of the same code only takes up one space.

The Marketplace

Buying

Any code or items that are sellable can be found on the marketplace. You might not find what you want because you are buying from other players in the same server. If you find what you want at a reasonable price buy it as someone else might buy it before you. Click the back button to go back to the previous and the more button to display more code or items. The green button takes you back to the first menu.

Sorting

You can sort the code or items on display in different ways to make it easier to find what you want. Use the arrow buttons to make them appear in ascending or descending order.

Alphabetically - Use this to display everything alphabetically.

By level - Use this to display everything by their level requirements.

Stability - Use this to display everything by how stable they are.

Organisation - Use this to display everything grouped by the org the players selling are.

Cost - Use this to display everything by how much they cost (cheap or expensive).

Selling

Anything you don't want or have surplus of you can sell at the marketplace. You are given a default price to sell it at but you can change it. The default prices are the reasonable prices to sell them at but some default prices may be too cheap. It's up to you to sell them at a price where it will sell and you get as much $information as possible. Once you put something up for sale a price appears to delist it if you want it back and it increases over time. Items you can't sell are greyed out.

Time (days)

% cost

1

3

2

5

3-7

10

8-14

50

15-19

75

20

100

If the item you're selling doesn't sell and you don't delist it, it will be removed on the 25th day.


Posted on Wednesday, August 2, 2006 at 2:00 PM