Hardlines


You can find the location of every hardline here.
Access Nodes


You can find the location of every access node here.
You can find the location of every access key here.
Hostile NPCs
Defeating enemy NPCs within a level range gives you xp. These include gangs, construct enemies and mission enemies either being humans or programs. How much depends on their rank. The more chevrons an NPC has the more xp you will get for defeating them (the lowest number of chevrons is 1 and the highest is 3). This is the level range:
|
Colour |
Level |
Xp |
|
Grey (far weaker) |
Yours -5 or more |
None |
|
Green (significantly weaker) |
Yours -4 or -3 |
None or very low |
|
Blue (weaker) |
Yours -2 or -1 |
Low |
|
Yellow (equivalent) |
Yours |
Average |
|
Orange (tougher) |
Yours +1 or +2 |
High |
|
Red (significantly tougher) |
Yours +3 or +4 |
High or very high |
|
Purple (far tougher) |
Yours +5 or more |
Extremely high |
You can also collect loot and drops from defeated enemies at the same time you're collecting xp. Note: Grey NPCs only attack in defense (they don't get aggro) so you don't have to avoid them.
Missions
Missioning is the most common way of gaining xp. Not only do you get the xp for completing the mission you also get xp for every mission enemy you defeat plus if you have hacker for hacking computers and/or disable security devices you can xp from them too. The 2 main types of missions are standard and critical. Standards give you the basic amounts of xp for your level and there are 7 different types, which never run out. They become available for your org when you have completed all of their starter and seduction missions. Criticals are part of the story and become available for your org everytime they're scheduled for release but you must have the right amount of reputation to do each one. Criticals reward you with more xp than standards for completing them. The xp also depends on the difficulty:
|
Difficulty |
NPC level |
Xp |
|
Easy |
Yours -1 |
Low |
|
Medium |
Yours |
Average |
|
Hard |
Yours +1 |
High |
It is recommended that you do your starter and seduction missions on easy or medium difficulty to get used to combat and then move on to hard difficulty in standard missions when you should be around level 10.
Coding and Data Mining
You get xp for coding but it's too small to rely on it for leveling. It's more of a bonus for when you have successfully coded something. You get more xp for coding something which is at a higher difficulty than your coding skill and less for something that is lower. For data mining, tap data nodes with a Data Siphon until you get a spawn of NPCs. These NPCs have a chance of dropping something called an Experience Code Amplifier, when used it gives you 1/10 of the xp you need to level up therefore keep collecting them and using them to gain xp.
Key Levels
Lvl 3 - You are sent a message about neighbourhood mission contacts. If you want to do some freelance missions this is a good time to start with the contact in Uriah.
Lvl 9 - From now on you will lose all code in your inventory when you die. This includes code bits, code fragments and ability codes so it is more important that you upload them at a hardline quickly.
Lvl 10 - You can now use the Hyper-jump ability. Buy it from any ability vendor.
Lvl 15 - You can now enter the Yuki construct at your organisation's archivist.
Lvl 16 - You are now susceptible to pvp so you can fight players of another organisation and they can fight you. This only happens on the hostile server vector but pvp can be activated on the non-hostile servers by typing /pvp and by going into a temporary pvp zone created by a live event character.
Lvl 17 - You are now forced to do missions in Westview and not in Richland. However you can move to International instead of Westview if you want.
Lvl 20 - You can now enter the Ashencourte construct at your organisation's archivist.
Lvl 26 - You can no longer enter the Yuki construct. You can now enter the One Zero construct at your organisation's archivist.
Lvl 30 - You can now enter the Sakura construct at your organisation's archivist.
Lvl 31 - You can no longer enter the Ashencourte construct.
Lvl 33 - Mission phases will now spawn anywhere where you are in Richland and Westview. No more being forced to do missions in a certain area.
Lvl 35 - You can now make a start on the Pandora's box missions, go to the Archaeologist in the Historic District for your first clue.
Lvl 36 - You can no longer enter the One Zero construct. You can now enter the Widow's Moor construct at your organisation's archivist.
Lvl 40 - You can now enter the Zero One construct at your organisation's archivist.
Lvl 41 - You can no longer enter the Sakura construct.
Lvl 46 - You can no longer enter the Widow's Moor construct.
Lvl 50 - You have reached the maximum level.