Stats determine how well you will perform specific tasks. This table shows what attributes each stat upgrades and the ideal discipline to use if this is a stat you intend to level. Each point of a stat upgrades its attributes by a bonus of 2%. With some abilities there is an interval between upgrades and each ability has a cap where it reaches its maximum. The maximum amount of points you can put into one stat is 30.
|
Stat |
Description |
Attributes |
Disciplines |
|
Belief

|
The confidence to do tasks with absolute conviction |
- Viral damage
- Viral defense
- Melee accuracy
- Melee resistance
- Speed
- Pacify duration
- Blind duration
- Buff area
- Debuff area |
Operative: Soldier - Ma
Hacker: Virologist
Coder: Utility coder, Proxy coder |
Belief in one's self is necessary to be an accurate martial artist; it aids in resisting physical damage and also helps defend against the viral attacks of others while increasing the viral damage of your own attacks. Belief also increases normal movement speed.
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Stat |
Description |
Attributes |
Disciplines |
|
Focus

|
The ability to concentrate and manage performance |
- Melee damage
- Melee defense
- Ballistic accuracy
- Ballistic resistance
- Healing
- Stun duration
- Root duration |
Operative: Soldier - Gunman, Ma
Hacker: Patcher
Coder: Utility coder |
Those with good Focus will have a steady aim with firearms, be more resistant to damage from gunshots, and will be able to defend well against martial attacks while having increased damage dealt by their own martial arts attacks. Forcing an unwilling opponent in to close combat is easier with higher Focus, and healers will find their cures more effective as well.
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Stat |
Description |
Attributes |
Disciplines |
|
Perception

|
The ability to detect changes in the environment |
- Thrown accuracy
- Thrown resistance
- Ballistic damage
- Ballistic defense
- Sneak speed
- Invis speed
- Concentration
- Enrage duration
- Sweep |
Operative: Spy - Infiltrator, Cutthroat. Soldier - Gunman |
Perception is indispensable for accurate knife-throwing, aids in resisting damage from hurled blades, increases the damage done by your firearms and helps you defend against gunshots fired by enemies. Avoiding close combat and moving more quickly when using stealth are aided by a high Perception as well.
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Stat |
Description |
Attributes |
Disciplines |
|
Reason

|
The problem-solving capability with logical thought |
- Viral accuracy
- Viral resistance
- Thrown damage
- Thrown defense
- IS cost modifier
- Confuse duration
- Powerless duration |
Operative: Spy - Cutthroat
Hacker: Virologist
Coder: Proxy coder |
Reason is one way to resist damage from viral attacks, while allowing you to accurately launch your own. It increases the damage you deal from knife-throwing and also helps to defend against the thrown blades of others. Reasonable individuals use their Inner Strength more efficiently than others.
|
Stat |
Description |
Attributes |
Disciplines |
|
Vitality

|
The measure of overall physical wellbeing |
- HP regen rate
- Max HP
- IS regen rate
- Max IS
- Initiative
- Determination
- Contested withdraw |
All |
Health and Inner Strength are the hallmarks of a high vitality, increasing them and reducing recovery time. Vital individuals attack first more often and have less trouble breaking away from close combat; they also have less chance of their abilities being interrupted when taking damage from an attack.