There are 4 different types of equipment/items:
- Clothing/Apparel
- Weapons (Guns)
- Tools
- Consumables
Unlike ability codes if you want to code them you have to decompile them first using the decompile ability in the coder tree and the decompile tool. This destroys the item and produces code bits therefore you learn it's recipe. Then you are able to code the item using the analyser tool to make it's code. Next you have to compile the item's code using the compile ability and tool to make the item itself.
This table shows the difficulty of decompiling depending on your level:
|
Colour |
Level |
Ease of decompiling |
|
Grey (very weak buffs) |
Yours -5 or more |
Definite |
|
Green (weak buffs) |
Yours -4 or -3 |
Very Easy |
|
Blue (fair buffs) |
Yours -2 or -1 |
Easy |
|
Yellow (good buffs) |
Yours |
Average |
|
Orange (strong buffs) |
Yours +1 or +2 |
Hard |
|
Red (very strong buffs) |
Yours +3 or +4 |
Very Hard |
|
Purple (special buffs) |
Yours +5 or more |
Extremely Hard |
|
White (no buffs) |
None |
Impossible |
Clothing
Clothing or Apparel is what you wear and can grant buffs. Search through the vast amount of clothing here.
Weapons
All weapons are guns which split into 3 main types: handguns, submachine guns and rifles. There is also a sub-tree on rifleman called sniper so sniper guns are shown too. The type of gun you have is important if you are going down a certain route in the gunman tree. This table shows other versions of the guns:
|
Symbol |
Meaning |
Description |
|
T |
Twin. You can also get this gun in a duo. |
You can only have the twin version if you have the right ability loaded. |
|
E |
Enhanced. You can also get this gun with upgrades. |
These are rarer than the standard version and have more buffs. |
|
S |
Silenced. You can also get this gun making less noise. |
These are rarer than the standard version and attract less attention. |
This table shows the standard guns:
|
Level |
Handguns (Gunslinger) |
SMGs (Scattershot) |
Rifles (Rifleman) |
Sniper Rifles (Sniper) |
|
1 |


|

|


|
None |
|
5 |

E |

E |


E |
None |
|
10 |

E S |

E S |


E S |
None |
|
15 |

E S |

E S |


E S |
None |
|
20 (T-19) |

E S T |

E S T |


E S |
None |
|
25 (T-24) |

E S T |

E S T |


E S |
None |
|
30 |

E S T |

E S T |


E S |

E S |
|
35 |

E S T |

E S T |


E S |

E S |
|
40 |

E S T |

E S T |


E S |

E S |
|
45 |

E S T |

E S T |


E S |

E S |
|
50 |

E S T |

E S T |

E S |

E S |
These are the guns you will come across while missioning. You can find other guns from hideouts, constructs and collectors.
Tools
There are 4 trees that use tools with the appropriate abilities to achieve a goal. Tools are not essential but they can help you in certain tasks and in the case of the coder allow you to make your own abilities and items. Numbers next to the images are it's minimum level for use.
|
Level |
Hacker |
Coder |
Spy |
Data Miner |
|
1-5 |

|
1
2
4
4
5
|

5
5
5
|
1
1
5
5
5
|
|
6-10 |
None |
None |
6
6
6
6
6
8
|
None |
|
11-15 |

|
None |


|
None |
|
16-20 |
None |
None |
17



|
19


|
|
21-25 |

|
None |



|
None |
|
26-30 |

|
None |

|

|
|
31-35 |
None |
None |
None |
None |
|
36-40 |

|
None |
None |


|
|
41-45 |

|
None |
None |

|
|
46-50 |
None |
None |
None |

|
Consumables
Each individual consumable can only be used once and then it disappears. The effect it has is only temporary but you can collect more than one of them and they can stack up to 20 so you will save inventory space.
|
Level |
Tactic boosters |
Health boosters |
Health pills |
Antibiotics |
|
1 |

|
None |

|

|
|
6 |
None |
None |

|
None |
|
10 |
None |

|
None |

|
|
12 |
None |
None |

|
None |
|
15 |

|
None |
None |
None |
|
20 |
None |

|
None |

|
|
25 |
None |
None |

|
None |
|
30 |

|

|
None |

|
|
40 |
None |

|

|

|
|
45 |

|
None |
None |
None |
There are other consumables like inhalers and activity facilitators that can be found at vendors in clubs.