MxO Statistics & Analyses

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Equipment

There are 4 different types of equipment/items:

  • Clothing/Apparel
  • Weapons (Guns)
  • Tools
  • Consumables

Unlike ability codes if you want to code them you have to decompile them first using the decompile ability in the coder tree and the decompile tool. This destroys the item and produces code bits therefore you learn it's recipe. Then you are able to code the item using the analyser tool to make it's code. Next you have to compile the item's code using the compile ability and tool to make the item itself.

This table shows the difficulty of decompiling depending on your level:

Colour

Level

Ease of decompiling

Grey (very weak buffs)

Yours -5 or more

Definite

Green (weak buffs)

Yours -4 or -3

Very Easy

Blue (fair buffs)

Yours -2 or -1

Easy

Yellow (good buffs)

Yours

Average

Orange (strong buffs)

Yours +1 or +2

Hard

Red (very strong buffs)

Yours +3 or +4

Very Hard

Purple (special buffs)

Yours +5 or more

Extremely Hard

White (no buffs)

None

Impossible

Clothing

Clothing or Apparel is what you wear and can grant buffs. Search through the vast amount of clothing here.

Weapons

All weapons are guns which split into 3 main types: handguns, submachine guns and rifles. There is also a sub-tree on rifleman called sniper so sniper guns are shown too. The type of gun you have is important if you are going down a certain route in the gunman tree. This table shows other versions of the guns:

Symbol

Meaning

Description

T

Twin. You can also get this gun in a duo.

You can only have the twin version if you have the right ability loaded.

E

Enhanced. You can also get this gun with upgrades.

These are rarer than the standard version and have more buffs.

S

Silenced. You can also get this gun making less noise.

These are rarer than the standard version and attract less attention.

This table shows the standard guns:

Level

Handguns (Gunslinger)

SMGs (Scattershot)

Rifles (Rifleman)

Sniper Rifles (Sniper)

1

None

5

E

E

E

None

10

E S

E S

E S

None

15

E S

E S

E S

None

20 (T-19)

E S T

E S T

E S

None

25 (T-24)

E S T

E S T

E S

None

30

E S T

E S T

E S

E S

35

E S T

E S T

E S

E S

40

E S T

E S T

E S

E S

45

E S T

E S T

E S

E S

50

E S T

E S T

E S

E S

These are the guns you will come across while missioning. You can find other guns from hideouts, constructs and collectors.

Tools

There are 4 trees that use tools with the appropriate abilities to achieve a goal. Tools are not essential but they can help you in certain tasks and in the case of the coder allow you to make your own abilities and items. Numbers next to the images are it's minimum level for use.

Level

Hacker

Coder

Spy

Data Miner

1-5

1

2

4

4

5

5

5

5

1

1

5

5

5

6-10

None

None

6

6

6

6

6

8

None

11-15

None

None

16-20

None

None

17

19


21-25

None

None

26-30

None


31-35

None

None

None

None

36-40

None

None



41-45

None

None


46-50

None

None

None


Consumables

Each individual consumable can only be used once and then it disappears. The effect it has is only temporary but you can collect more than one of them and they can stack up to 20 so you will save inventory space.

Level

Tactic boosters

Health boosters

Health pills

Antibiotics

1

None

6

None

None

None

10

None

None

12

None

None

None

15

None

None

None

20

None

None

25

None

None

None

30

None

40

None

45

None

None

None

There are other consumables like inhalers and activity facilitators that can be found at vendors in clubs.


Posted on Wednesday, August 2, 2006 at 3:30 PM